Blocking in PvP

Blocking in PvP allows offensive weapons to be used defensively. It currently only applies to melee and magic weapons. Similarly to the blocking mechanic of shields, PvP blocking capability is identifiable by the weapon's element and combat style and is executed by using the equipment as a barrier between the threat and it's target.

Simply put, in PvP, all melee and magic weapons have an initial 50% block against attacks from the same element, and a further +50% block againsts the same combat type.

PvP Blocking Examples: Melee Combat
(Example 1) A T3 Normal Sword can completely block the attack of a T3 Normal Hammer, as they are both from the NORMAL element (initial 50%) and MELEE combat style (extra +50%).

(Example 2) A T3 Normal Sword can only block half of the damage from a Normal Arrow from a T3 Normal Bow, as they are both from the NORMAL element (initial 50%) however they are not the same combat style.

(Example 3) A T3 Normal Sword will not block any damage from a T4 Dark Dagger as the initial elemental threshold is not met.

PvP Blocking Example: Magic Combat
(Example 1) A T2 Fire Wand can completely block a Fire Projectile Spell, as they are both from the FIRE element (initial 50%) and MAGIC combat style (extra +50%).

(Example 2) A T2 Fire Wand can only block half of the damage from a Fire Arrow from a T3 Fire Bow, as they are both from the FIRE element (initial 50%) however they are not the same combat style.

(Example 3) A T2 Fire Wand will not block any damage from a Earth Projectile Spell as the initial elemental threshold is not met.