Spell Crafting

To create a spell you will need to do part one of the Earth Guild. Spell crafting is done at a spell imbued. When you arrive at the spell imbued you can begin the process of spell crafting by paying 3 CP to the center console. When you do the pillars around you will all be assigned random stats that can be re-rolled. Spell crafting is the process of selecting a magnitude, duration, charge, effect, influence, type, and key bind for a spell.

magnitude
The overall strength of the spell. Higher is always better. Possible out comes very low, low, medium, high, very high This stat cost 100 SP to re-roll

duration
How long the spell last. Higher is almost always better, unless for some reason you want a short lived spell. Possible outcomes: very low, low, medium, high, very high. This stat cost 100 wood to re-roll

charge
How long it takes to charge the spell. Higher is always better, unless you want the dramatic flare of a slow charging spell. Possible outcomes: very low, low, medium, high, very high. This stat cost 100 metal to re-roll

effect
This is where is gets a little more complicated. What status effect the spell applies is specific to what type of spell you’re crafting (ex:Ecomancy or Geomancy) This stat cost 1 CP to re-roll.

influence
What initial effect your spell has. This effect will not apply a status it will apply instantly. Try to make this match with the spells effect.

Possible outcomes: healing, damaging

Ex: poison matches with damage not healing Regrowth (healing over time) matches with healing not damage