Shields

Shields are a very useful tool that can prevent damage from being dealt to yourself and your allies. You could also use your shield to prevent heal attempts from your enemies.

The blocking mechanic is just as you would expect it to be; you simply use the shield to create a barrier between the target and the object you are blocking.

All player weapons can be blocked and most small monster attacks can be blocked. Large monsters and Boss monsters cannot be blocked.

Blocking calculations are split into 3 components.

Blocking Components
Block Percentage: The maximum blockable damage percentage.

Blockable Element: The Element that is blockable. A matching Element is required for blocking calculations to occur.

Blockable Combat Type: The Combat Type that is blockable (Melee, Ranged, Magic).

Summary
In most cases, shields have 100% Block Percentage and are able to block all Combat Types as long as the Element of the attack matches the Element of the shield.

Be wary though, for balancing reasons, most shields cannot be placed in a backpack or bag. Monsters may also get behind your shield and deal damage. Likewise, Players are able to find gaps in your defence and strike.

Therefore, a strong understanding of positioning and quick reflexes can be the difference between absolute safety and dead weight.